Starting work on a trailer, progress on Kuroneko route


I started work on animating a trailer (initial progress above). I will incorporate more into it as I get the new sprites and decide on how I plan to do the background music. The trailer will probably replace the demo video on the itch.io page & act as the first video on the eventual Steam store page.

Kuroneko's route is beginning to shape up. Once her route is completable to the same extent as Aoi's and Koneko's, players will be able to begin to progress to the second half of the game. If I keep the curent level of progress up and focus on her route, I should be able to get there in the next week or so, but I can't make any promises -- after all, I also need to punch up the existing dialogue and finish writing the afternoon class scenes from the core story loop.

Files

manna-for-our-malices-alpha-win.zip 200 MB
Version 18 Jan 01, 2018
MannaforourMalices-alpha-linux.tar.bz2 201 MB
Version 13 Jan 01, 2018
manna-for-our-malices-alpha-osx.zip 198 MB
Version 4 Jan 01, 2018
Manna for our Malices alpha (all platforms) 251 MB
Version 4 Jan 01, 2018
manna-for-our-malices-alpha-win-linux.zip 242 MB
Version 4 Jan 01, 2018

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