Scenario progress
Manna for our Malices » Devlog
In a flurry of nervous energy, I finished the scenario for the ending of the game (from the climax to all ends). That section will be playable once it is reachable. (I haven't put in music or all the background images, nor configured character poses for that section.)
Now, my next job is to fill in the middle so that the whole game is reachable. This is mostly filling in Kuroneko's route and a Yakuza subplot.
Honestly, starting with the good end helped a lot because they can act like friends. There's a lot of tension in the beginning due to circumstances revealed later, so the core story loop doesn't accurately represent their relationship.
Files
manna-for-our-malices-alpha-win.zip 200 MB
Version 21 Jan 01, 2018
MannaforourMalices-alpha-linux.tar.bz2 201 MB
Version 16 Jan 01, 2018
manna-for-our-malices-alpha-osx.zip 198 MB
Version 7 Jan 01, 2018
Manna for our Malices alpha (all platforms) 251 MB
Version 7 Jan 01, 2018
manna-for-our-malices-alpha-win-linux.zip 242 MB
Version 7 Jan 01, 2018
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Manna for our Malices
After dying unexpectedly, Akagi Ai becomes unstuck in time in a town full of secrets.
More posts
- Android releaseApr 05, 2021
- Update: recommended save pointsJul 15, 2020
- Corrected upload of Nov 2019 bugfixesJun 11, 2020
- Some small bugfixesNov 12, 2019
- Various content updatesNov 06, 2019
- Game completeJan 12, 2019
- MfoM is now story-completeJan 01, 2019
- Android builds disabled; replacement character art and more backgroundsApr 27, 2018
- Now uploading android buildsJan 26, 2018
- Replacement background imagesJan 21, 2018
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